Any-Angle Path Planning

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Any-Angle Path Planning

In robotics and video games, one often discretizes continuous terrain into a grid with blocked and unblocked grid cells and then uses path-planning algorithms to find a shortest path on the resulting grid graph. This path, however, is typically not a shortest path in the continuous terrain. In this overview article, we discuss a path-planning methodology for quickly finding paths in continuous ...

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Any-Angle Path Planning for Computer Games

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Abstract: Block A* and Any-Angle Path-Planning

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ژورنال

عنوان ژورنال: AI Magazine

سال: 2013

ISSN: 2371-9621,0738-4602

DOI: 10.1609/aimag.v34i4.2512